using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace HEFramework
{
    /// <summary>
    ///
    /// UI编辑器
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-01-29 16:48:50
    /// ----------------------------------------
    /// </summary>
    public static class UIEditor
    {
        [MenuItem("MyTools/UI", false, 3)]
        public static void Setting()
        {
            UISettingScriptableObjectEditor.OpenSettingsWindow();
        }
    }
}